orlandonero.blogg.se

Nestopia no sound
Nestopia no sound











#Nestopia no sound mod#

I don't know exactly how the mod depth works though. And then it'll repeat the cycle of those freqs. So, for example, you have the note A-4 440hz playing and if your table looks like a solid green line at position +3 with the very last value being the blue value, then for every cycle of the modulator wave, the freq should rise and rise to something like 1000hz until it reaches the end of the cycle, at which it'll reset back to 440hz. Keep in mind that the blue position resets the freq back to the normal carrier wave's freq. Kinda like a |1 1 -1 pitch macro will keep rising. Your carrier wave's frequency would only drop if the grid is asymmetrical. Except that instead of choosing only between the default sine and the rectified sine, you can draw your own wave (in modular synth terms, this means a custom LFO!) Unlike NTRQ and PR-8 which can work after some power reset fuckery, Pulsar just gives random garbled screens.Īny thoughts? Everything was soldered correctly/etc.BTW, for FM, you're not using the I0x Jxx commands properly. Oddly enough you can program sounds/sequences, but it freezes after about two seconds.and you may as well be blindfolded. Also, this has some palette choices the others don't have (but this can be technically fixed with custom palettes). The main screen/cursor/tempo section displays fine, but the whole center sequence/value section is a solid color with no values. FCEUmm: Faster, more mappers (meaning very very wide compatibility), has many Libretro only advantages like bugfixes, even more mappers, and sound much closer to Nestopia. Pulsar: Works in Nestopia, does not work on the hacked NES cart. Side note - the Reset button doesn't really work with PR-8. Just don't "clear all" otherwise you're back to square one. It basically opens a save file which never existed. After even more tinkering I realized that if you jam the power button a few times you will eventually get a bunch of random values for your instruments/songs/etc. This is obviously a problem on a hacked NES cart, as you cannot just drop a save file on the NES. Is the rom corrupt or am I missing something? I downloaded the proper files from your site yesterday.Īfter some tinkering around I realized that if you drop a save file on the "frozen screen" in Nestopia it works perfectly. I went to test PR-8 in Nestopia and oddly enough I get the same exact behavior. It's basically a static picture no cursor, no values, nothing. PR-8: The main screen comes up but nothing happens. Ok, so I just threw PR-8 and Pulsar on a hacked NES cart using ne7's method and here's what I found. Why does this work? More importantly, how did he just know to do this? Is this an old secret? In the console, I get the error: ALSA: Could not open soundcard (Device or resource busy) All other programs that have sound function properly and this did work with previous versions.

nestopia no sound

Why this works is beyond the scope of my knowledge. If you don't use this method, the program will not work properly.Ī serious "what the fuck" is in order here. Wait for the ntrq logo, but instead of letting the program load, pop the cart back up for one flash (or one second) with the *power still on*, press the cart back down and hit power off/on *once* very rapidly.Ī blank song (or song saved in ram) should be loaded. Insert the hacked cart and power the NES like normal. I asked him why it works and he responded with "it's fucking magic, bitch." He was sober, I swear. I showed him the problem and he called me a noob and got it working using some bizarre power reset method. Good news - Stagediver happened to be over later that night. I soldered both sides/used the correct eproms/etc. Hey everyone, I have good news and bad news.īad news - I tested this with a third NES Open cart, Shingen the Ruler cart and Ultima Exodus cart and they all had the same exact no sound/glitch/freeze behavior.











Nestopia no sound